| Latest Changelog Updates (Click here to see full changelog) | |
| 20 May 2026 (22:05) |
Fixed attack speed when bows/crossbows have no ammo.
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| 16 April 2026 (22:17) |
Fixed cooldown reduction calculation
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| 08 April 2026 (20:22) |
Fixed shared exp calculation
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| 08 April 2026 (18:32) |
Fixed weapon charges being removed after using spells
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| 31 March 2026 (22:09) |
Fixed questlog for Curse of The Tocix Island quest, adding double effect to healing orb charm, map fixes
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20 May 2026 (22:01) by Landoria - Update 20.05.2026
Changes & Fixes
- Updated and added the ability to sell Batwing Hat.
- Removed soul requirement from spells used for rune making.
Wikipedia
- Added description of the Certain Drop system.
- Added description of the Special Stance system.
Client
- Removed non-functional options from the client.
- Added the Mana Barrier spell to the “Spells” tab.
18 May 2026 (20:41) by Landoria - Update 18.05.2026
New Systems
Added the Certain Drop system.
- This system increases the chance of obtaining a selected item from bosses.
- Each boss kill gradually increases the drop chance for the chosen item.
- The system works exclusively with bosses.
- Added the NPC Niatrec, where players can select their desired item for the Certain Drop system.
NPC location: Interactive Map – Niatrec
Changes
- Items upgraded with an Upgrade Potion are no longer automatically equipped after upgrading.
New Spell
- Added the Mana Barrier spell (utana vis).
- If incoming damage would kill the player, their HP is instead reduced to 1.
- Excess damage is converted into mana loss at the following ratio:
- 1 damage = 8 mana.
17 May 2026 (10:46) by Landoria - Update 17.05.2026
New Features
Added support for displaying custom item prices in the Analyzer.

Main Raids will now send Discord notifications when they begin.
Fixes & Balance Changes
Improved Small Enchanted Stones loot for:
- Burster Spectre
- Gazer Spectre
- Ripper Spectre
Hanzza Escort Mission:
- escorted monsters can no longer be healed.
Spawn Changes
Reworked 2 spawns:
Winter Dragons – Snowia

Quickly Dragons – Blackshire
- access is required,
- however, for the first week no access will be needed.

14 May 2026 (21:51) by Landoria - Update 14.05.2026
New Content
Added 4 new raids.
Added 2 new Location Bosses.
Added a new Special Task – Hellhounds (10000x).
Balance Changes
Buffed Mad Dragons, Winter Dragons, and Quickly Dragons.
Each wave of the main raids now spawns a random Location Boss.
All wands now use the correct attack values.
Increased Healing and Increased Mana Restoring attributes now properly affect regeneration.
Fixes
Improved the functionality of Gift of Life.
Fixed (again) the escort mission from Hanzz.
Fixed a rare bug related to updating Critical Strike Chance.
Website
Added an NPC search option to the map preview.
Fixed monster subpages when a specific monster type is selected.
10 May 2026 (17:11) by Landoria - Update 10.05.2026
Islands
Skull Island - Gand;af Quest- Added Element of Ice.
- Walls now appear in front of the tower after the boss is defeated.
Ketus
- Added 10 mini bosses.
- Increased Serpent Spawn spawn area.
- Increased Older Enchanter respawn rate.
Castle Ironfist
- Increased War Golem respawn rate.
Nair
- Players can now travel there directly from Salvania.
Venomreach
- Players can now travel there directly from Nair.
Monsters
- Grorlam – added the missing Golden Raid Token to its loot table.
- Wisp – added Moon Backpack to the loot table.
- Older Enchanter
HP: 9000 → 12000
EXP: 9000 → 12000
Spells weakened by 7%.
- Poacher
HP: 4000 → 6000
EXP: 4000 → 6000
Slightly improved loot (+2%).
- Breach Brood – attack power increased by approximately 90%.
- Plagirath – added additional safe tiles during the boss fight.
- Instructor – now takes damage even when the player has full defense.
- Fixed damage display issues on the website.
- Fixed Cobra corpses – they now disappear correctly.
Items
- Increased SMS Supply stack size to 200.
- Increased absorb values from Zethar Mortal Shell Quest rewards (+2%).
- Arcane Insignia can now be equipped in the arrow slot.
- Pumpkinhead now reduces damage from Kamikadze Pumpkin by 75%.
- Fixed Cobra corpses – they now disappear correctly.
Other Changes
- Added an NPC for exchanging SMS Supply ↔ PTK.
- Reduced the required amount of Silver Tokens for Soul Prism and Upgrade Potion.
- Iron Tokens can now be exchanged for Upgrade Potion and Soul Prism.
- Fixed the Gift of Life passive – activation time should now calculate correctly.
- Fixed Demon Hunter 2 – players now receive 50 Double Runs instead of 1.
- Exura San is now 50% weaker.
- Location Bosses – reduced respawn chance cooldown from 2 days to 1 day.
- Fixed Quick Loot – items will no longer be forced into the inventory if no free slot is available.
Technical Changes
- Expanded the LUA testing framework, which will help prevent future issues and improve overall stability.
EXP: 4000 → 6000
Slightly improved loot (+2%).
- Breach Brood – attack power increased by approximately 90%.
- Plagirath – added additional safe tiles during the boss fight.
- Instructor – now takes damage even when the player has full defense.
- Fixed damage display issues on the website.
- Fixed Cobra corpses – they now disappear correctly.
Items
- Increased SMS Supply stack size to 200.
- Increased absorb values from Zethar Mortal Shell Quest rewards (+2%).
- Arcane Insignia can now be equipped in the arrow slot.
- Pumpkinhead now reduces damage from Kamikadze Pumpkin by 75%.
- Fixed Cobra corpses – they now disappear correctly.
Other Changes
- Added an NPC for exchanging SMS Supply ↔ PTK.
- Reduced the required amount of Silver Tokens for Soul Prism and Upgrade Potion.
- Iron Tokens can now be exchanged for Upgrade Potion and Soul Prism.
- Fixed the Gift of Life passive – activation time should now calculate correctly.
- Fixed Demon Hunter 2 – players now receive 50 Double Runs instead of 1.
- Exura San is now 50% weaker.
- Location Bosses – reduced respawn chance cooldown from 2 days to 1 day.
- Fixed Quick Loot – items will no longer be forced into the inventory if no free slot is available.
Technical Changes
- Expanded the LUA testing framework, which will help prevent future issues and improve overall stability.
Server Update
🖥️ Server – Changes & Fixes
Improved Ice Dragon behavior and expanded its respawn area.
Fixed the spawn location of the Kitty raid.
Added new monsters to the pyramid on Sweetwater.
Increased the respawn area of Magma Crawlers on Salvania.
⚙️ Mechanics & Systems
Fixed Power Ring – it now properly reduces damage from ranged (physical) attacks.
Resolved a server crash related to character list loading.
Magical Potion now removes the soulbound attribute when used on an item.
Idle Timer now resets after a successful character action.
🌍 NPCs & Travel
Added Arcturion (Salvania) – allows travel to Nair.
Added Arcturion (Nair) – allows travel to Venomreach.
🐉 Bosses & Combat
Increased daily Boosted Boss loot bonus from 250% to 500%.
Added new bosses to the Bosstiary: Doom, Gore, Wrath.
📜 Quests & Tasks
Duriel Quest has been reworked – it can now be completed at any time if not previously finished (one-time option).
Added new tasks:
- Arachnophobica
- Girtablilu (Girtablilu Warrior, Venerable Girtablilu)
- Glooths (Glooth Anemone, Glooth Brigand, Glooth Bandit)
- Rustheap (Rustheap Golem, Metal Gargoyle)
- Magma Crawler
- Vampire Viscount
🎁 Events & Bonuses
New event: +10% unique item drop chance (5th, 10th, and 15th day of each month).
👤 New Players
Players up to level 150 now receive a login message with a link to a guide explaining server systems.
🌐 Website
Added information about which monsters drop specific items.
Monsters now include tables showing approximate drop chances.
16 April 2026 (13:08) by Landoria - Client Download
Client Launcher

--== General Info ==--
The server is based on the original Kovloria project from its early development phase, with the main goal of recreating its core mechanics while refining and improving them where necessary to ensure better balance and overall gameplay experience.
--== Items ==-
Items on the server differ significantly from their counterparts in real Tibia. A large portion of them can still be obtained from standard monsters, however doing so requires considerable effort, progression, and dedication. This ensures that item acquisition feels more rewarding and closely tied to active gameplay rather than simple farming.

--== Weapons ==--
The server uses a custom weapon damage formula. Two-handed weapons receive additional bonuses to compensate for the lack of a shield, while wands deal damage based on attack power values. Weapons can also possess special properties such as mana drain instead of life damage, resistance reduction, increased attack speed, or area-of-effect damage, enabling highly diverse combat builds.
Axes focus on high single-target damage. They gain increased critical chance and critical damage, making them ideal for burst-oriented combat.
Swords are utility-oriented weapons, especially effective in PvP. They provide increased defense and healing, making them strong for survivability and tactical fights.
Clubs are designed for fighting large groups of monsters. They have a chance to deal area-of-effect damage, making them highly effective in mass combat.
Crossbows have increased attack speed and higher base damage, specializing in consistent single-target damage output.
Bows offer a wide variety of ammunition types, including many with area-of-effect effects, enabling versatile ranged combat.
Wands enhance elemental magical power, with damage scaling based on magic level.
Rods increase healing magic power, improving the effectiveness of supportive and restorative spells.
A significant portion of monsters has been adapted or fully reworked to better fit the server’s atmosphere and gameplay direction. Most encounters are designed to be challenging and require proper preparation, awareness, and strategy.
--== Spells ==--
All spells have been rebalanced and do not follow standard Tibia power scaling. The server also introduces entirely new spells, significantly expanding gameplay possibilities and build diversity.
--== Maps ==--
The world features a large and diverse map (approximately 95 MB), including both known and hidden locations, encouraging exploration and discovery.
--== Systems ==--
Shop System
The Unique Backpack System allows NPCs to present their full trade offers inside a backpack interface, enabling players to buy and sell items directly by moving them in and out of containers. Each item displays its price in the description, allowing easy evaluation before trading. The system also supports selling entire backpacks of loot, including nested backpacks, enabling fast bulk selling. The Legacy trading system is also supported for players preferring the classic interface.

Unique Items
The Unique Items System introduces rare drops from monsters with varying quality levels that determine how many attributes an item can roll. A wide pool of attributes exists, though not all are available for every profession or item type to maintain balance. Additionally, monsters can rarely drop Upgrade Potions, which allow rerolling a unique item’s attributes and level, with a risk of reducing item quality.

Set Items
Item Sets allow equipment to be grouped into collections that grant additional bonuses when worn together. Each set consists of a defined number of items, and equipping more pieces progressively increases the bonuses, encouraging collection and long-term progression.
Sets can be freely combined, and a single item can belong to multiple sets simultaneously.

Elite Monsters
Elite Monsters are enhanced versions of standard creatures that appear periodically. They can be tracked using the Find Elite Monster spell (Exiva Moe Res), which shows direction and remaining lifetime. While their base loot chances remain unchanged, the chance to obtain unique items is significantly increased. They can also drop SMS items and silver tokens, which can be exchanged for outfits, addons, and upgrade potions.

Boosted Creatures
The Boosted Creature System selects a monster every 2 hours and enhances it, creating dynamic hunting opportunities. Boosted monsters provide increased experience, better loot, reduced incoming damage, and bonus bestiary progression depending on the creature. Players are notified when a new boosted creature appears, encouraging active participation and adaptive hunting strategies.
Examples:
Proficiency System
The Proficiency system introduces weapon progression through experience gain and level unlocking. Each weapon contains randomly generated bonuses that can be gradually activated, allowing players to customize their build. This system adds depth, progression, and individuality to every weapon obtained.

Massacre System
The Massacre System rewards fast-paced combat and monster kill streaks. The quicker enemies are defeated, the higher the experience bonus becomes. This encourages efficient hunting routes, aggressive gameplay, and high-tempo combat.
Example:
Masssssssacre!
Killed monsters: 20
+EXP bonus gained!
Fist Fighting
Fist Fighting now increases base attack speed as the skill progresses, making it a more viable and dynamic combat style that rewards continuous development.
Double Rune
The Double Rune reduces all spell cooldowns by half for a limited duration, significantly increasing combat speed and efficiency. A visible timer near the mana bar indicates the remaining duration, encouraging strategic use.

City Guards
Guards are special monsters that attack both hostile creatures and players marked with skulls, acting as a world balancing system that punishes aggressive behavior.

On Turn Spell Cast
A system that allows wave spells to be cast automatically when turning, currently supporting wave-type spells only.
Healing Orb System
Inspired by Diablo 3 mechanics, healing orbs appear after defeating monsters and restore a percentage of max HP and Mana when collected. They remain on the ground for a limited time, encouraging fast-paced and reactive gameplay.

--== Ending ==--
If you want to see systems and development in action, visit:
Note: not all videos are related directly to this project (e.g., Diablo 2 in Tibia experiments).
More images: